Lately i've been responsible of an entire vehicles fleet.
Was responsible of converting them to game standard, and ensure consistency from the different source, including :
-Med Rez Optimal Topology With Weighted normals.
-Damage ready.
-One single texture set for all vehicules.
-6 Lods.
-All doors could be opened and or broken.
-Brakes and lights should work as well.
The shaders here are basic PBR Shaders and use the ingame textures. Rendering is done by me too under 3DSMax with Arnold Renderer [HDR Credit To Jorgen HDR].