-Personal Projects-

Turntable

HighPoly Sub-D -  Rendering : Procedural OSL Nodes Only [No Textures].

HighPoly Sub-D - Rendering : Procedural OSL Nodes Only [No Textures].

HighPoly Sub-D : 3DSMax Viewport.

HighPoly Sub-D : 3DSMax Viewport.

3DSMax Viewport - Baked High to Low - Unshaded

3DSMax Viewport - Baked High to Low - Unshaded

Challenge was to make Lod0 under 5700 triangles.

Challenge was to make Lod0 under 5700 triangles.

Lately i've been responsible of an entire vehicles fleet.

Was responsible of converting them to game standard, and ensure consistency from the different source, including :

-Med Rez Optimal Topology With Weighted normals.
-Damage ready.
-One single texture set for all vehicules.
-6 Lods.
-All doors could be opened and or broken.
-Brakes and lights should work as well.

The shaders here are basic PBR Shaders and use the ingame textures. Rendering is done by me too under 3DSMax with Arnold Renderer [HDR Credit To Jorgen HDR].