Trackmania Next : MeshModeler UVLess Materials

Top Half  Picture = All UvLess Materials Available To Players.

Bottom Half = Content Created By One Of Our Player AKA HTIMH Using These UvLess Custom Color Materials.

Top Half Picture = All UvLess Materials Available To Players.

Bottom Half = Content Created By One Of Our Player AKA HTIMH Using These UvLess Custom Color Materials.

Exemple Of Color Customisation For Painted Metal Custom Materials.

Exemple Of Color Customisation For Painted Metal Custom Materials.

Was in charge of 12 Triplanar/UvLess Generic "CustomisableMaterials".

Featuring : Concrete, Wood, Metal, Plastic, Bricks, Stone, Dirt [Roland-Garros Style], Sand, Grass [Golf Style], Ice, Snow, and Painted Metal. Those 12 Materials had to be "Generic" and "ArchVizStyle" as they are available inside our Trackmania InGame MeshModeler.

It allow players to create new 3D objects and apply materials without having to think about UVs. All Materials are Triplanar/UvLess.

Players can also customize their color with HUE replace. This open a wide variety of customisation.

Each texture Set is 1024*1024 for 8m2 Texel ratio. Textures had to be Smooth/Soft in order to have almost 0 Tiling repetition. As in Trackmania surfaces can be HundredsMeter2.

Previz for Artstation done in marmoset Toolbag 4. ShaderBall Used for the Artstation showcase [Not available in Game] by "JroTools" AKA Jonas Ronnegard available at : https://gumroad.com/environmentdesign with lot of other good stuffs.

Credits EnvironmentArt and Level Design Team : Florent Castelnerac, François Xavier Delmotte, Stephen Magnardi, Christophe Kermorgant, Christophe Moyne, Michel Vibert, Simon Prigent, Sally Delmonte, Julien Quilghini, Erwann Trebaol, Kevin DidierJean, Geoffroy Bruny and Myself