This is the Desert Surface WIP. Did it from A to Z. [Including Shader mock up for TA's]
As a World Artist and Road Team leader During Production of Need for speed Rivals, Managed a team of 3 artists in order to make the entire road network of the game with Frostbite's Road Tool.
Made the main texture sets [Desert, Forest, and Mountain as well as secondary road shortcuts].
Polish and debug.
Road Team Credits : Kevin Wilson, Claudio Clemente, Ben Keeling, Robert Lancaster, and Edvinas Petrauskas [2D Trainee].
Those pictures shows the Desert road. I did all textures, as well as mesh edition inside the road tool [in house tool].