Need For Speed : Rivals - Desert Surface

InGame Picture

InGame Picture

Texture Without Details Nmap.

Texture Without Details Nmap.

Zbrush Sculpt

Zbrush Sculpt

Detail Normal Map added on top.

Detail Normal Map added on top.

Center Lines Sculpt.

Center Lines Sculpt.

InGame Picture

InGame Picture

Quality Prototype Proof of concept used to convince the team. Zbrush + Baking to Normal.

Quality Prototype Proof of concept used to convince the team. Zbrush + Baking to Normal.

This is the Desert Surface WIP. Did it from A to Z. [Including Shader mock up for TA's]

As a World Artist and Road Team leader During Production of Need for speed Rivals, Managed a team of 3 artists in order to make the entire road network of the game with Frostbite's Road Tool.

Made the main texture sets [Desert, Forest, and Mountain as well as secondary road shortcuts].
Polish and debug.

Road Team Credits : Kevin Wilson, Claudio Clemente, Ben Keeling, Robert Lancaster, and Edvinas Petrauskas [2D Trainee].
Those pictures shows the Desert road. I did all textures, as well as mesh edition inside the road tool [in house tool].