Historium Brugge : Modeling and Texturing

Picture from the Movie : FullCG Shot with Post and Color Grading

Picture from the Movie : FullCG Shot with Post and Color Grading

Full CGShot Without Post and Without Color Grading

Full CGShot Without Post and Without Color Grading

Picture from the Movie : FullCG Shot with Post and Color Grading

Picture from the Movie : FullCG Shot with Post and Color Grading

Full CGShot Without Post and Without Color Grading

Full CGShot Without Post and Without Color Grading

Picture from the Movie : FullCG Shot with Post and Color Grading

Picture from the Movie : FullCG Shot with Post and Color Grading

Building done for the previous picture.

Building done for the previous picture.

Full CGShot Without Post and Without Color Grading

Full CGShot Without Post and Without Color Grading

Maya Viewport

Maya Viewport

Full CGShot Without Post and Without Color Grading

Full CGShot Without Post and Without Color Grading

Full CGShot Without Post and Without Color Grading

Full CGShot Without Post and Without Color Grading

In 2014, I had the honor of collaborating with “Nozon Bruxelles” as “Texture Artist/Mattepainter” on the film that will serve as the unifiying thread for the “Historium Brugge” attraction in the Belgian city of the same name.
I finally visited it in 2022, I highly recommend it to anyone who wants to visit Brugge. I was really satisfied with this unique experience which combines 3D film, VR, automata, & odorama.

Like a haunted carousel [without monsters this time], Throughout the visit, people follow a route from room to room in which a chapter of the film whose VFX were produced by "Nozon Bruxelles" and “Nozon Liege”.

Under the direction of Chris Mascarello, and Tristan Salomé I created some Building’s textures as well as a Matte Painting of the film, which are in FullCG with real actors. [Fixed some modeling and UVS when needed].