Shootmania Wall Transitions Textures : Back in 2011, PBR didn't existed yet and Photogrammetry neither. However Nadeo Texture pipeline was really not that far. We were doing PhotoTexturing. Texture maps were made with Photoshop, Zbrush [Normals], Ndo [Normals], CrazyBump and Bitmap2material wich became "Substance Sampler".