Desert Car

After making Ubisoft Nadeo's "Desert Car", i partner with Pierre-Xavier Duffourd on this environment inside Unreal Engine. [Thanks Man].

After making Ubisoft Nadeo's "Desert Car", i partner with Pierre-Xavier Duffourd on this environment inside Unreal Engine. [Thanks Man].

Desert Car Conception was a Team work with Creative Director François-Xavier Delmotte. He provided me a low poly place holder of his vision. I pushed it to HighPoly.

Desert Car Conception was a Team work with Creative Director François-Xavier Delmotte. He provided me a low poly place holder of his vision. I pushed it to HighPoly.

Was in charge of Modeling, UVS, Texturing, Lods, And Rigging.

Was in charge of Modeling, UVS, Texturing, Lods, And Rigging.

Video celbrating the Stunt Mode with a focus on the three Cars that i worked on. It is a partnership with Max Kahle AKA MCYC, Thanks man for the work on that video.

Suspension and Physics

Gauges and Players Feedbacks. This Video is Partnership With MCYC [Max Kahle]. Thanks Man !

Video Showing the Gates in action. This Video is Partnership With MCYC [Max Kahle]. Thanks Man !

Early 2024, Ubisoft Nadeo entrusted me with the redesign of the "Desert Car," an iconic vehicle from the "Trackmania Original" series. Created in 2003 [20 years ago], the challenge was to modernize it without altering its essence.
Conception was done along side our Creative director François-Xavier Delmotte.
Modeling, Uvs, Riging, Baking, Texturing and Rendering done by myself.
Thumbs up for our Art team and especially : Michel vibert, Stephen Magnardi, François-Xavier Delmotte and myself ^^.
Special Thanks to "Peiks" Pierre-Xavier Duffourd and "MCYC" Max Kahle [for helping me in this presentation].