Rally Car

After making Ubisoft Nadeo's "Rally Car", i partner with Pierre-Xavier Duffourd on this environment inside Unreal Engine. [Thanks Man].

After making Ubisoft Nadeo's "Rally Car", i partner with Pierre-Xavier Duffourd on this environment inside Unreal Engine. [Thanks Man].

Unreal Engine Studio Render

Unreal Engine Studio Render

Suspension and Physics

Gauges and Players Feedbacks. This Video is Partnership With MCYC [Max Kahle]. Thanks Man !

Video Showing the Gates in action. This Video is Partnership With MCYC [Max Kahle]. Thanks Man !

Got to work with Art director Stephen magnardi on the KeyArt too.

Got to work with Art director Stephen magnardi on the KeyArt too.

RallyCar Booster Activation. [It's a cheat code in menu].

RallyCar Booster Activation. [It's a cheat code in menu].

All Moods [Sunrise, Day, Sunset, Night]

All Moods [Sunrise, Day, Sunset, Night]

Got to setup a 3DSMax scene that turns 3D Models into 2D Pannels for the transform gates. Worked on the cartoon rendering for Transformation Gates.

Got to setup a 3DSMax scene that turns 3D Models into 2D Pannels for the transform gates. Worked on the cartoon rendering for Transformation Gates.

Early 2024, Ubisoft Nadeo entrusted me with the redesign of the "Rally Car," an iconic vehicle from the "Trackmania Original" series. Created in 2003 [20 years ago], the challenge was to modernize it without altering its essence.
Conception was done along side our Creative director François-Xavier Delmotte.
Modeling, Uvs, Riging, Baking, Texturing and Rendering done by myself.
Thumbs up for our Art team and especially : Michel vibert, Stephen Magnardi, François-Xavier Delmotte and myself ^^.
Special Thanks to "Peiks" Pierre-Xavier Duffourd and "MCYC" Max Kahle [for helping me in this presentation].