Snow Car

After making Ubisoft Nadeo's  "Snow Car", i partner with Pierre-Xavier Duffourd on this environment inside Unreal Engine. [Thanks Man].

After making Ubisoft Nadeo's "Snow Car", i partner with Pierre-Xavier Duffourd on this environment inside Unreal Engine. [Thanks Man].

Unreal Engine Studio Render.

Unreal Engine Studio Render.

Modeling

Suspension and Physics

Gauges and Players Feedbacks. This Video is Partnership With MCYC [Max Kahle]. Thanks Man !

This Video is Partnership With MCYC [Max Kahle]. Thanks Man !

Got to setup a 3DSMax scene that turns 3D Models into 2D Pannels for the transform gates.

Got to setup a 3DSMax scene that turns 3D Models into 2D Pannels for the transform gates.

This gate turn the "Stadium Car" into "Snow Car"

This gate turn the "Stadium Car" into "Snow Car"

Video Showing the Gates in action. This Video is Partnership With MCYC [Max Kahle]. Thanks Man !

This gate turn the "Snow Car" into "Stadium Car"

This gate turn the "Snow Car" into "Stadium Car"

SnowCar's Menu Animations

SnowCar Booster Activation. [It's a cheat code in menu].

SnowCar Booster Activation. [It's a cheat code in menu].

All Moods [Sunrise, Day, Sunset, Night]

All Moods [Sunrise, Day, Sunset, Night]

SnowCar's Menu Moods Transitions

Got to make the KeyArt too in collaboration with Art Director Stephen Magnardi.

Got to make the KeyArt too in collaboration with Art Director Stephen Magnardi.

Video Showing the Pilot in "extreme driving condition". [How the Rig behave, procedural animation.]

Fall 2023, Ubisoft Nadeo entrusted me with the redesign of the "Snow Car," an iconic vehicle from the "Trackmania Original" series. Created in 2003 [20 years ago], the challenge was to modernize it without altering its essence.

Conception was done along side our Creative director François-Xavier Delmotte.

Modeling, Uvs, Riging, Baking, Texturing and Rendering done by myself.

Thumbs up for our Art team and especially : Michel vibert, Stephen Magnardi, François-Xavier Delmotte and myself ^^.

Special Thanks to "Peiks" Pierre-Xavier Duffourd and "MCYC" Max Kahle [for helping me in this presentation].