Minuscule : Sugar Box LookDev

CG Sugar Box Final Render.

CG Sugar Box Final Render.

Real Sugar Box Photo.

Real Sugar Box Photo.

Real Sugar Box Photo.

Real Sugar Box Photo.

CG Sugar Box Final Render. Undamaged Version.

CG Sugar Box Final Render. Undamaged Version.

CG Sugar Box Final Render. Undamaged Version.

CG Sugar Box Final Render. Undamaged Version.

Maya Unshaded Viewport

Maya Unshaded Viewport

Maya Unshaded Viewport

Maya Unshaded Viewport

Was "Texture Supervisor" on this movie. Texture was made by Jean Philippe Servais. We had to match a CG Version of a sugar box that was existing in reality. Because the movie used sometime real footage and sometime CG.

Back in 2012, I joined Nozon Liége in Belgium on the Feature Film "Minuscule Valley Of The Lost Ants" as Texture Supervisor.

My main challenges were :

-Supervise a bit the modeling, and a lot the texturing of all main assets [Soda Can, Sugar Box, Black Ants, Red Ants, LadyBug, Rocks ...]
-Ensure that a trailer could be ready for "Cannes Festival".
-Hire the texture team.
-Set texture pipeline.
-Convince team that we should adopt Zbrush.
-Convince Producers that studio needed more than 1 Photoshop license.
-Convince producer that texture artists need a wacom tablette, and good hardware.
-Modeling and texturing mostly retakes.
-All the work was done under super short schedules [Under 2 months].
-Sync Work with Nozon Paris.

Texture and Modeling Team Credits : Thierry Claude, Francois Pommiez, Damien Fransolet, Luc Crouset, Jean-Philippe Servais.