Minuscule : Soda Can

Final Render

Final Render

Mari Viewport - Rust upgrade that i did to JeanPhi's work. [Left Without / Right With].

Mari Viewport - Rust upgrade that i did to JeanPhi's work. [Left Without / Right With].

First RenderTest - Arnold

First RenderTest - Arnold

Mari Viewport - JeanPhi Servais Texture [Was Texture Supervisor on the movie]

Mari Viewport - JeanPhi Servais Texture [Was Texture Supervisor on the movie]

Inside The Can Texturing

Inside The Can Texturing

First test Integration on live footage

First test Integration on live footage

Maya Viewport - Wire

Maya Viewport - Wire

Maya Viewport - Shaded

Maya Viewport - Shaded

Zbrush Viewport

Zbrush Viewport

Was "Texture Supervisor" on this movie. Texture was made by Jean Philippe Servais than i added a layer of fine rust drip on top to improve close up aspects.

Back in 2012, I joined Nozon Liége in Belgium on the Feature Film "Minuscule Valley Of The Lost Ants" as Texture Supervisor.

My main challenges were :

-Supervise a bit the modeling, and a lot the texturing of all main assets [Soda Can, Sugar Box, Black Ants, Red Ants, LadyBug, Rocks ...]
-Ensure that a trailer could be ready for "Cannes Festival".
-Hire the texture team.
-Set texture pipeline.
-Convince team that we should adopt Zbrush.
-Convince Producers that studio needed more than 1 Photoshop license.
-Convince producer that texture artists need a wacom tablette, and good hardware.
-Modeling and texturing mostly retakes.
-All the work was done under super short schedules [Under 2 months].
-Sync Work with Nozon Paris.

Texture and Modeling Team Credits : Thierry Claude, Francois Pommiez, Damien Fransolet, Luc Crouset, Jean-Philippe Servais.