Minuscule : Black Ants Sculpting Process

Final Rendering

Final Rendering

Zbrush Sculpt

Zbrush Sculpt

Mudbox Test

Mudbox Test

Mari Viewport

Mari Viewport

Final Rendering

Final Rendering

Zbrush Screenshot

Zbrush Screenshot

Arnold Rendering showing displacement map parity with Zbrush viewport.

Arnold Rendering showing displacement map parity with Zbrush viewport.

Here my point was to add "Displacement map" to the pipeline.

Here my point was to add "Displacement map" to the pipeline.

Inital Modeling.

Inital Modeling.

Was "Texture Supervisor" on this movie. Sculpting was started by Luc Crouset than i tried to add more natural details [Reduce CG Noise effects].

Back in 2012, I joined Nozon Liége in Belgium on the Feature Film "Minuscule Valley Of The Lost Ants" as Texture Supervisor.

My main challenges were :

-Supervise a bit the modeling, and a lot the texturing of all main assets [Soda Can, Sugar Box, Black Ants, Red Ants, LadyBug, Rocks ...]
-Ensure that a trailer could be ready for "Cannes Festival".
-Hire the texture team.
-Set texture pipeline.
-Convince team that we should adopt Zbrush.
-Convince Producers that studio needed more than 1 Photoshop license.
-Convince producer that texture artists need a wacom tablette, and good hardware.
-Modeling and texturing mostly retakes.
-All the work was done under super short schedules [Under 2 months].
-Sync Work with Nozon Paris.

Texture and Modeling Team Credits : Thierry Claude, Francois Pommiez, Damien Fransolet, Luc Crouset, Jean-Philippe Servais.